A couple years ago, we created a children’s illustration of an excavation for an exhibition. Over the years we got a lot of requests for this image and therefore decided at one point to do a high quality print. We still have a couple of them left and thought, maybe this might be a good […]
On the 12th and 13th of October 2018, the University of Cologne is hosting a two-day symposium on digital teaching in archaeology, called “Communicating the Past in the Digital Age“, short #ComPDA. Besides being one of the organisers (as I work at the university also), I will be giving a talk about the challenges of […]
Jean-Claude Golvin is a French architect and archaeologist and former researcher of the French institution CNRS (Centre National de la Recherche Scientifique). He is THE specialist concerning archaeological reconstructions, of which he created over 1000 up until now and which are featured in numerous publications, exhibititions and lately computer games.
I recently posted an article about video games in the classroom on my other blog Archaeoinformatics.net. I think it suits this blog as well and I therefore invite you to give it a read. You’ll find the link below. By the way, you should definitely have a look at the reconstructions of Assassin’s Creed Origins. […]
Our colleagues from “Archäologische Illustrationen” in Berlin are starting a campaign to fund an archaeological colouring book. Although this is not a first, it seems that this is the first colouring book focused on high-quality motifs. We spoke with Anja, Conni, Martin and Viki to learn more about their project and what to expect.
One of our reconstructions got published in an article by Gunvor Lindström about the Oxos Temple in Tadzhikistan. The project page of that project is still not on our main site, but I am sure it will follow soon. In the meantime, you can give the article a read, it is in deed interesting. The […]
As another side project, I tried the “Structure from Motion”-method and recorded it. The results can be seen above. I had no color chart lying around, so there is no color correction. The result is not perfect, but pretty good. It is amazing what the software is able to do these days. The process of […]
As a side project, I started to do a little speed modelling. For that, I googled an image of some ruins that I liked and tried to rebuild that image in 3D as good as I can in as little time as it needed. The result is a 4:20 video, of a process that took […]