A couple years ago, we created a children’s illustration of an excavation for an exhibition. Over the years we got a lot of requests for this image and therefore decided at one point to do a high quality print. We still have a couple of them left and thought, maybe this might be a good last-minute present for christmas!
Matthew P. Canepa published “The Iranian Expanse. Transforming Royal Identity through architecture, landscape, and the built environment, 550 BCE-642 CE” and our reconstruction of the Seleucid Bit Resh is part of it! We are very happy about this publication and are even more happy to announce, that we will give away one copy of Canepas book! It is currently 88$ at Amazon, so you are welcome! You can participate via our Social Media channels, so make sure to follow us either on Twitter or Facebook. On either network, find the corresponding post and share it, that’s all. The give-away ends on the 15th of November 2018!
On the 12th and 13th of October 2018, the University of Cologne is hosting a two-day symposium on digital teaching in archaeology, called “Communicating the Past in the Digital Age“, short #ComPDA. Besides being one of the organisers (as I work at the university also), I will be giving a talk about the challenges of archaeological reconstruction.
I have talked a lot about the topic of archaeological reconstruction, either about reconstructions of the past (my PhD) or of the present (my work), but I never really compared them both. In addition, I also want to talk about the future developments in this field and what we can learn from the mistakes made in the past.
My talk will be on the first day, right before the first half of the symposium ends. You can see the whole programm here. There are international scientists of all fields related to teaching archaeology digitally and it looks like an awsome conference. If you want to attend as a guest, feel free to do so. There is no registration requiered and the symposium is open for all. If you do, make sure to say hi!
Jean-Claude Golvin is a French architect and archaeologist and former researcher of the French institution CNRS (Centre National de la Recherche Scientifique). He is THE specialist concerning archaeological reconstructions, of which he created over 1000 up until now and which are featured in numerous publications, exhibititions and lately computer games.
I recently posted an article about video games in the classroom on my other blog Archaeoinformatics.net. I think it suits this blog as well and I therefore invite you to give it a read. You’ll find the link below.
By the way, you should definitely have a look at the reconstructions of Assassin’s Creed Origins. They are incredible and besides the gameplay, it is a joy wandering though the world of Ancient Egypt. I also wrote a post on that same blog about the historical basis of that game and what we can learn about it. It is the first part of a – what I would hope – multipart series.
Our colleagues from “Archäologische Illustrationen” in Berlin are starting a campaign to fund an archaeological colouring book. Although this is not a first, it seems that this is the first colouring book focused on high-quality motifs. We spoke with Anja, Conni, Martin and Viki to learn more about their project and what to expect.
If you wondered how the reconstruction of Piramesses came to live, you can find a very short article about it in the CIPEG journal. The article gives a short introduction into the site itself by the excavator Henning Franzmeier. The article closes with a description of the reconstruction of the site and some selected buildings:
“From the Nile Delta to Karlsruhe: Or How to Present Mud Bricks in an Exhibition” by F. Franzmeier and S. Hageneuer
The visualisation of the pre-dynastic center of Uruk is actually nearly five years old, but we never put it in our portfolio. Due to our new design, we also update our project list, even if the projects are a bit older.
After over two years of silence, we revive this blog! It has been a long time since we wrote something in the blog and occasionally updated our portfolio. This is due to several reasons, mainly a lot has changed for us and we needed to structure our work with Artefacts differently. In the background, we still worked on and with Artefacts though and still continue to do so.